
SolidCore Coroutines is a high‑performance, deterministic coroutine framework designed for modern C# workflows. Its engine‑agnostic core provides reliable sequencing and timing with zero per‑frame GC.
The Unity package is available now (pending approval), with a standalone C# release planned for the future.
Consistent, predictable behavior across all runtime environments — no hidden timing quirks or Unity‑specific coroutine limitations.
Built for performance‑critical projects with strict memory budgets. Every coroutine runs without generating garbage or triggering GC spikes.
Works seamlessly in Unity or any C#‑based engine. The module is fully self‑contained, portable, and easy to integrate into diverse runtime architectures.
SolidCore Coroutines Architecture Overview
A zero‑allocation, dependency‑free coroutine system built for Unity 6 and modern C# runtimes. This document outlines the core architecture, including explicit tick‑based execution, reusable sequence templates, deterministic scheduling, and both single‑threaded and multi‑threaded execution models.
Additional reference material for SolidCore Coroutines, including the full API listing, getting‑started guide, and the official README. These documents cover installation, core concepts, sample scenes, usage patterns, and every public type and method in the SolidCore.Coroutines assembly. They provide deeper technical detail beyond the main overview, helping you integrate SolidCore into real Unity projects with confidence.
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